![]() ![]() They give you the illusion of interactivity, but of course they don’t matter at all. KB: If you see it from the “ YHTBTR is about difficulty”-angle, it sure seems odd, but if you see it from the “ YHTBTR is about limited/non-existent interactivity,” it makes more sense.īoth the ability to throw axes and the option to go up the left or the right set of staircases are examples of false choices. Why bother including the ineffectual axe-throwing ability at all - it seems misleading, considering almost all other aspects of the game's design work to help the player efficiently reach the end? I think Henrik used Reason for the music. KB: I used Adobe Flash 9 and FlashDevelop for coding, MS Paint for sprites, Mappy to create the tilemap, and Dr. Now I’m at the School of Future Entertainment, where I’m studying game programming, and so far it has been great. So I went to this university to study game development, I stayed there for two years before I realized it wasn’t for me. I continued playing around with Flash for many years as a hobby until I realized I wanted to make games professionally. It had this great feature where you could just drag and drop lines of code it was a fantastic way to be eased into the world of programming. I was originally drawn to it because I wanted to animate, but then the code editor was just too much fun. Kian Bashiri: I started with Macromedia Flash 4 in 1999. What kind of background do you have making games? Here, he shares what he would do differently given the chance to remake the game, and also what other projects he's been working on since YHTBTR's release. ![]() We spoke with Bashiri about You Have To Burn The Rope, nominated for the Innovation award at this year's Independent Games Festival (part of Think Services, as is this website). Mazapán's programmer, Kian Bashiri, a 21 year old studying at School of Future Entertainment in Sweden, admits that he created the game as a joke, a commentary on difficult games and on titles that patronize their players. You Have To Burn The Rope ( YHTBTR) is unambiguous in its efforts to ferry players to its ending, providing instructions for defeating the game's sole enemy, not only in its first seconds after starting up, but also in its title.Īfter players have burned the rope holding up a chandelier, dropping it onto the Grinning Colossus boss - which can be completed in less than a minute - they're treated to screenshots recounting their perilous journey, as well as a song praising their bravery and perceptive assessment of the task at hand.
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